All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Hamburger Menu

A navigation icon (three horizontal lines) that reveals a hidden menu. It is commonly used in mobile interfaces.

Haptic Feedback

Physical vibrations or tactile responses triggered by user actions. It enhances interaction clarity on touch devices.

Heatmap

A visual representation of user interaction data using colour intensity. It highlights areas of high and low engagement. A heatmap is one of the primary visual outcomes (or data visualisations) of eye-tracking research.

Heatmap Analysis

The interpretation of heatmap data to understand user behaviour. It helps Optimise layout and content placement.

Hero Section

A prominent banner area at the top of a webpage. It typically highlights key messaging and primary actions.

Heuristic Evaluation

A fast, cost-effective usability inspection method where experts analyse a user interface against established usability principles (heuristics) to identify design flaws. It identifies usability issues early.

Hierarchy

2 stories

The arrangement of elements to indicate importance.Visual hierarchy guides user attention effectively.

Hierarchy of Needs (UX)

A prioritisation of usability fundamentals before aesthetic enhancements. Functional clarity comes before visual polish.

High-Fidelity Prototype

Highly detailed, interactive representations of a product that closely resemble its final design.

Hover State

A visual change that occurs when a cursor moves over an element. It provides feedback in desktop interfaces.

Human Factors

1 story

The study of how people interact with systems and environments. It informs ergonomic and usability decisions.

Human-Centred Design

A design philosophy that prioritises user needs throughout the development process. It involves continuous user feedback.

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